#ifndef _MATRIX_H__
#define _MATRIX_H__

#include "vector.h"

typedef float mlMatrix4X4[16];

void createIdentity(mlMatrix4X4&);
void createTranslateMatrix(mlMatrix4X4&, float);
void createRotateAxisXMatrix(mlMatrix4X4&, float);
void createRotateAxisYMatrix(mlMatrix4X4&, float);
void createRotateAxisZMatrix(mlMatrix4X4&, float);


#endif